Pilgrammed Wiki
Status effects

Pilgrammed Status Effects

Use this page to keep status plans honest while exact duration, immunity, and equipment interactions are still being extracted.

Tracked effects

Status plans for boss readiness

These effects are useful planner labels. Exact strength and duration should stay source-checked before becoming formulas.

Bleeding

Damage pressure over time

Treat bleed as a pressure label until level, duration, and immunity text are extracted.

Fire

Burn-style route signal

Keep fire damage and interaction claims source-backed before adding exact formula language.

Frostburn

Cold route and Snow Highlands context

Use this for ranged or ice-route planning, then verify current duration details.

Shock

Utility and burst-planning signal

Do not assume stun, damage, or chaining behavior without a current source check.

Planner use

Status is a confidence signal, not a full formula yet

The Build & Boss Planner uses status planning as a qualitative input. A player who can keep damage-over-time, slow, or utility effects active should rate the plan higher than a build that only hopes for raw damage, but this launch page does not pretend to know every duration or boss resistance.

Source boundary

Official wiki data should decide exact claims

Exact level, duration, equipment interaction, and immunity claims belong in this page only after a current source pass. Until then, status language should help players ask better build questions without turning incomplete data into fake certainty.

Next checks

Connect status, stats, and weapons

After stat extraction improves, each effect can link to weapon examples, boss caveats, and planner presets. For launch, use the stats page for formula boundaries and the weapons page for role-first routes.

Stats

Review stat assumptions

Keep duration, damage, and scaling assumptions separate from verified facts.

Weapons

Find status-friendly roles

Compare mage, ranged, and melee routes with visible confidence labels.

Bosses

Apply status to fights

Use readiness checks before assuming an effect will solve a boss route.